When Should You Join or Start a Guild?#
Good times to join:#
- You've reached level 10+ and understand fishing basics
- Your server has active players forming a guild
- You want bonuses every member shares: sell value and XP from guild level, plus catch XP, rare chance, faster bites and saved bait from camp buildings
- You want to help complete weekly missions for cooldown buffs
Good times to found:#
- You have 1 million coins saved up
- You want to be Owner and lead a community
- Your server has several active players interested in joining
Solo fishing is fine too:#
Guilds are optional. You can level and collect fish without one.
Guild Ranks & Permissions#
There are three ranks:
Owner#
- Invite and kick any member
- Promote Members to Mod, demote Mods to Member
- Manage guild camp (view, upgrade buildings)
- Manage guild chest (view, deposit, withdraw, audit log)
- Summon weather with the Weather Machine
- Disband the guild
- Leave (hands ownership to oldest Mod, then oldest Member)
Mod#
- Invite Members and Mods
- Kick Members only (not other Mods or Owner)
- Manage guild chest (view, deposit, withdraw, audit log)
- Manage guild camp (view, upgrade buildings)
- Summon weather with the Weather Machine
- View guild roster with detailed stats
Member#
- Deposit items/currency to the guild chest
- View guild roster (basic info only)
- View guild chest contents
- View guild profile and current mission
- Leave voluntarily (30-minute cooldown before joining another guild)
Founding & Joining#
Founding a Guild#
- Buy a Guild Token from
/shopfor 1,000,000 coins - Use
/guild createor/use guild_token - Click Found Guild in the prompt
- Enter your guild name (2–24 characters: letters, numbers, spaces, apostrophes, hyphens, periods)
- Enter your guild tag (3–5 letters or numbers:
FM,CFH,WAVE, etc.)
The name and tag must be unique (case-insensitive). The token is only consumed on success.
You become the Owner. One guild per player.
Joining a Guild#
An Owner or Mod invites you via /guild hub → Overview tab → Invite Member button. You'll receive:
- A private DM with Accept/Decline buttons (if DMs are open)
- Or an in-channel invite if your DMs are closed
You have 7 days to accept.
Invite cap: A guild can have up to 20 pending invites, limited by free roster slots.
Leaving or Being Kicked#
- Leave voluntarily with
/guild leave(24-hour cooldown before joining/founding another) - Kicked by Owner/Mod (24-hour cooldown applies)
- Owner leaves → hands control to oldest Mod, then oldest Member
- Guild becomes empty → guild disbands and chest is destroyed
Guild Level & Thresholds#
Guild level (1–5) is raised by the Owner or a Mod via /guild hub → Overview → Upgrade button. It never goes up on its own, and it never goes down.
An upgrade requires all three of:
| Requirement | Where it comes from | Spent? |
|---|---|---|
| ⭐ Guild XP | Members fishing | No, it only has to be reached |
| 🪙 Coins | The guild chest | Yes, permanently |
| 🦪 Pearls | The guild chest | Yes, permanently |
Guild XP#
All catch XP members earn (including boosts) is added to the guild automatically. There's no way to donate XP; you just fish. XP from quests, redeem codes and admin grants doesn't count.
Guild XP is a lifetime total and never goes down. If a member leaves or is kicked, the XP they earned stays with the guild.
A typical guild reaches the XP for a new level about every two weeks. One rich member can pay the coin cost, but the XP only comes from people fishing.
Thresholds#
| Level | Guild XP | Coins | Pearls |
|---|---|---|---|
| 2 | 350,000 | 25,000,000 | 250 |
| 3 | 1,000,000 | 75,000,000 | 750 |
| 4 | 2,000,000 | 200,000,000 | 2,000 |
| 5 | 3,500,000 | 500,000,000 | 5,000 |
Each level is paid for separately. Nothing carries over from the last one.
/guild hub → Overview shows your progress on all three. The Roster tab shows each member's XP contribution, ranked.
Coins and pearls in the chest can still be spent on camp buildings until a guild upgrade uses them. Withdrawing money never lowers the guild's level.
Membership & Slots#
- Level 1: 10 member slots
- Level 2: 20 slots (+10 per level)
- Level 3: 30 slots
- Level 4: 40 slots
- Level 5: 50 slots
Member Bonuses#
Each level grants all members (including Owner):
| Level | Sell Bonus | XP Bonus |
|---|---|---|
| 2 | +2% | +2% |
| 3 | +4% | +4% |
| 4 | +6% | +6% |
| 5 | +8% | +8% |
These stack with your rod, buffs and camp bonuses.
Guild Bank & Chest#
The guild chest stores:
- Coins (slotless balance)
- Pearls (slotless balance)
- Logs (slotless balance)
- Stone (slotless balance)
- Items (25 slots, +25 per Storehouse tier, up to 150 max)
All chest operations are done through /guild hub → Chest tab.
Deposits#
Any member can click Deposit to add items/currency: - Coins and pearls are what guild upgrades spend - Materials (logs, stone) and items can't pay for a level, but camp upgrades need them - Depositing is free
Withdrawals#
Only Owner/Mod can click Withdraw to remove items. You need sufficient balance in the chest.
Audit Log#
Owners and Mods can click View Log to see every deposit and withdrawal with times.
Disbanding Warning#
If the Owner disbands the guild, everything in the chest is deleted. Nothing is refunded or returned to members.
Guild Camp: Buildings & Features#
The guild camp has 9 buildings. Most upgrade independently from tier 1–5; the Weather Machine is a single tier. Buildings give members bonuses, produce materials, or both.
All camp management is done through /guild hub → Camp tab.
Buff Buildings#
These give every member a bonus:
Lure Workshop (🪝)
Fish bite 3% sooner per tier. Tier 5 = fish bite 15% sooner for every member.
Library (📚)
+3% catch XP per tier. Tier 5 = +15% XP for every member.
Chapel (⛪)
+1% rare fish chance per tier. Tier 5 = +5% rarity boost for every member.
Bait Hut (🪱)
+5% chance per tier that a catch doesn't consume your bait. Tier 5 = 25% chance to save bait.
Production Buildings#
These produce materials every 24 hours:
Logging Camp (🪓)
Produces logs: tier × active members × 2 per day.
Stone Camp (⛏️)
Produces stone: tier × active members × 2 per day.
"Active" means the member fished in the last 3 days. Materials go into the chest automatically, up to 500 per day.
Example: A guild with Logging Camp tier 3 and 10 active members produces 3 × 10 × 2 = 60 logs per day.
Storage#
Storehouse (🏚️)
+25 item slots per tier. Default 25, tier 5 = 150 total slots.
Cosmetic#
Guild Aquarium (🐠)
A display tank where members lend fish to show off. It's cosmetic and gives no bonuses. Each tier adds 4 more display slots (up to 20 fish at tier 5). Members can lend up to 3 of their own fish; lenders can take them back any time, and Owners and Mods can remove any fish. The aquarium is shown on the Aquarium page (a button on the Camp page in /guild hub) with a live tank image, and on your guild's website page.
Building Tier Caps#
A building's tier cannot exceed the guild's level. A level 2 guild can build tier 2 buildings at most. Leveling up the guild unlocks higher tiers.
Upgrade Costs#
All buildings use the same cost ladder (per tier):
| Tier | Coins | Logs | Stone | Pearls |
|---|---|---|---|---|
| 1 | 250,000 | 50 | 40 | 0 |
| 2 | 750,000 | 150 | 120 | 0 |
| 3 | 2,000,000 | 400 | 320 | 0 |
| 4 | 5,000,000 | 900 | 750 | 50 |
| 5 | 12,000,000 | 2,000 | 1,700 | 150 |
The guild chest needs everything listed. It's taken when you confirm.
Budget Example: Lure Workshop#
To max out Lure Workshop (tier 5): - Tier 1: 250K coins + 50 logs + 40 stone - Tier 2: 750K coins + 150 logs + 120 stone - Tier 3: 2M coins + 400 logs + 320 stone - Tier 4: 5M coins + 900 logs + 750 stone + 50 pearls - Tier 5: 12M coins + 2K logs + 1.7K stone + 150 pearls - Total: 20M coins + 3,500 logs + 2,930 stone + 200 pearls
That takes most guilds a few months.
Weather Machine#
A guild camp building with one tier. Build it from the Camp page's Upgrade building at the tier-1 price. After that, Owners and Mods can spend 25,000,000 coins from the guild chest to set the weather at any fishing spot for 1 hour, for everyone fishing there. Every server gets an announcement.
Rules: - One summon per spot at a time: you can't summon over another guild's live summon - You can't overwrite rare natural weather (Aurora, Cosmic Storm) - The machine recharges for 72 hours after use - Can't be used at the Contest Pier - Sessions already running at the spot keep their old weather until they end and a new one starts
It's on the Camp page of /guild hub.
Weekly Guild Missions#
Every week, all guilds get the same mission. Completing it gives every member -5% fishing cooldown the next week.
Mission Mechanics#
- The goal depends on member count at the start of the week. Members joining or leaving mid-week don't change it
- Only active
/fishcatches count (not nets, not breeding) - Any member can contribute to progress
- Progress is visible in
/guild hub→ Mission tab with a leaderboard of top contributors
Three Rotating Missions#
Full Nets (🐟)
Catch fish. Goal: 100 per member (e.g., 10-member guild needs 1,000 catches).
Market Rush (🪙)
Earn coins from selling. Goal: 50,000 coins per member (e.g., 10-member guild needs 500,000 coins total).
Trophy Hunt (✨)
Catch Rare-or-better fish. Goal: 10 per member (e.g., 10-member guild needs 100 rare+ catches).
Bonus Timing#
The cooldown buff lasts 7 days, starting the week after you complete the mission. If the guild doesn't finish, there's no buff that week.
Materials & Fishing Drops#
Materials Bags#
About 5% of successful fishing catches drop a free Materials Bag.
- Doesn't count as a catch: it's extra, and doesn't change your escape chance
- Chest odds unaffected: the bag doesn't change your 6% chest chance
- Usage:
/use materials_bagopens it for 2–5 logs and 1–4 stone - Also drop from chests: Epic and Legendary chests can contain Materials Bags
Materials Tab#
Logs and stone appear in a Materials tab in your /inventory, separate from regular items.
Guild Website Page#
Every guild has a public page at https://cozycasting.app/guilds/\<tag> showing your Guild Aquarium, with your members' fish swimming in a live tank. The link appears on the Aquarium page in /guild hub.
Coordination Tips#
For Owners#
- Set a donation target: Levels cost 25–500M coins and 250–5K pearls from the chest
- Recruit active players: guild XP only comes from members fishing
- Plan camp upgrades: Lure Workshop or Library are good first picks
- Assign Mods early: Mods can invite and manage the chest while you're offline
- Talk to your members: Use your server chat to plan material farming and missions
For Mods#
- Help manage invites: Keep the roster full during mission weeks (more members = easier goals)
- Oversee the bank: Audit withdrawals regularly with
/guild hub→ Chest → View Log
For Members#
- Fish: your catch XP goes to the guild automatically
- Donate regularly: Small deposits from everyone add up fast
- Fish during missions: Even 20 catches each helps
- Stock materials: If you fish a lot, save your materials bags for camp upgrades
Deposits aren't locked#
Coins in the chest can still be withdrawn or spent on camp upgrades. Nothing is used until an Owner or Mod runs an upgrade.
Endgame Value#
At full build (level 5, all buildings tier 5):
- Member bonuses: +8% sell, +8% XP (from guild level alone)
- Lure Workshop: fish bite 15% sooner (tier 5)
- Library: +15% XP (tier 5)
- Chapel: +5% rarity (tier 5)
- Bait Hut: 25% bait save chance (tier 5)
- Materials: Daily log/stone production fuels long-term growth
- Cooldown buff: -5% for a week after each completed mission
Totals at full build: +8% sell value (from guild level), +23% catch XP (8 from level, 15 from Library), +5% rare chance, a 25% chance to keep your bait, and bites 15% sooner, for every member.
Troubleshooting#
Q: I was kicked. Can I rejoin?
A: Not immediately. You must wait 24 hours before joining another guild.
Q: What happens if the Owner is inactive?
A: Mods can handle invites, withdrawals and upgrades.
Q: Can I be in multiple guilds?
A: No. One guild per player at a time.
Q: What if the guild runs out of materials for upgrades?
A: Fish for Materials Bags. The Logging and Stone camps also produce materials once built.
Q: Does my personal camp interfere with a guild camp?
A: No. They're separate.