Currencies#
CozyCasting has three currencies:
Coins#
The main currency. You earn coins by selling fish, from /daily, and from your camp.
Starting balance: 100 coins
Pearls#
A rarer currency, mostly earned by displaying Pearlescent fish in your camp. Pearls buy the Pearl Rod (500 pearls) and other items.
Vote Tickets#
Earned by voting for CozyCasting on bot listing sites. Spend them in the Weekly Voting Ticket Raffle (run /raffle or /vote → Enter Raffle). Each ticket is one entry, and the draw is every Monday. Prizes change weekly and include Legendary Eggs, Epic Eggs, Unique Chests, Legendary Chests, Pearls, and on rare jackpot weeks a Mythical Egg.
You can also spend them with the Roaming Trader, who sets up at a fishing location every Thursday.
Earning Coins#
Selling Fish#
The main way to earn coins. A fish's value depends on:
- Location base value: Higher-level locations have higher base values (see the Locations Reference for every location type's base value)
- Rarity sell multiplier: Rarer fish are worth much more
- Trait multipliers: Traits like Giant (2x) and Ancient (2.5x) add to the value
The final sell value is: base_value x rarity_multiplier x trait_multipliers, and size and weight move it up or down a little.
For example, a Giant Legendary fish from the Arctic (base value 140) would be worth roughly: 140 x 20 x 2.0 = 5,600 coins.
Your /tank has a Bulk Sell button. Filter by rarity or trait, tick fish from the menu or use Mark page, and sell them together. You get a warning before selling fish that are in your Display Tank or are Pearlescent, since selling them stops their income.
Daily Rewards#
Use /daily once every 24 hours to claim:
- Base reward: 200 coins
- Streak bonus: +25 coins per consecutive day
- Level bonus: +5 coins per level
- Chest chance: 10% to receive a common chest
Referral Rewards#
Share your referral code with /referral. New players can use /refer <code> before reaching level 4. When the referred player reaches level 10, you earn 150 pearls and they earn 100 pearls.
Weekly & Monthly Contests#
Catch the most fish in a week or a month and you're paid automatically when it ends. See Contests for prizes and live standings.
Camp Income#
Your camp earns coins from the Display Tank and makes free bait in the Bait Bin. See the Camp section below for details.
Spending Coins#
Rods#
Your biggest purchase. Better rods mean a shorter cooldown and better rarity odds.
| Rod | Cost | Level |
|---|---|---|
| Basic Rod | Free | 1 |
| Wooden Rod | 500 | 5 |
| Fiberglass Rod | 2,000 | 10 |
| Carbon Fiber Rod | 25,000 | 20 |
| Titanium Rod | 75,000 | 35 |
| Legendary Rod | 250,000 | 50 |
| Mystic Rod | 1,000,000 | 75 |
Bait#
Used up one per cast, bait boosts rarity or adds a special effect. It costs from 10 coins (Earthworm) to 12,000 coins (Magic Bait). See the Fishing Guide for the full bait table.
Tank Slot Upgrades#
Each Tank Slot upgrade permanently adds 5 slots to your tank. Each one costs more than the last:
| Purchase | Cost |
|---|---|
| 1st Slot | 2,000 coins |
| 2nd Slot | 3,600 coins |
| 3rd Slot | 6,480 coins |
| 4th Slot | 11,664 coins |
| 5th Slot | 20,995 coins |
| 6th Slot | 37,791 coins |
| 7th Slot | 68,023 coins |
| 8th Slot | 122,442 coins |
| 9th Slot | 220,395 coins |
| 10th Slot | 396,711 coins |
Each purchase costs 1.8x the previous one, starting at 2,000 coins.
Camp Upgrades#
Camp buildings earn you income over time. See the Camp section below.
Chests#
There's a ~6% chance to receive a chest each time you catch a fish. When one drops, it goes straight into your inventory.
Core Chests#
Core chests come in four tiers:
| Chest | Rolls | Typical Loot |
|---|---|---|
| Common | 2 | Coin drops, Materials Bags, entry-level buffs (Energy Drinks, Ale, Lucky Magnets), fishing tickets |
| Rare | 3 | Coin purses, Materials Bags, Rabbit Feet, Lucky Double Worms, Rare gear |
| Epic | 4 | Stronger buffs (Schnapps, Shiny Rabbit Feet, Twin Hook Tokens, Steady Hands), Quest Reroll Tickets, pearl bags, titles, Epic gear |
| Legendary | 5 | The Epic pool at better rates, plus larger pearl bags, Quest Reroll Tickets, and Legendary gear |
Possible loot from any chest includes coins, pearls, bait, consumables, materials, fishing tickets, titles, and gear.
Buffs come in two strengths. Each buff type has a weaker version in lower chests and a stronger one in Epic and above: Ale and Schnapps for selling, Rabbit Foot and Shiny Rabbit Foot for rarity, Lucky Magnet and Gilded Magnet for chest luck. Only one buff of each type can be active at a time.
Seasonal Chests#
Seasonal chests are limited-time event chests (for example, Summer 2026) with their own loot and gear. They open from your inventory like core chests, with no key and no daily limit.
They're rarer: when a chest drops from fishing, there's a 93% chance it's a core chest and a 7% chance it's a seasonal chest (if one is currently active).
Unique Chest#
The Unique Chest doesn't drop from fishing. You win it from a weekly or monthly contest or a top-3 finish in a Monster Fish event. It always has a Rare or better piece of crafted gear. Open it with /chest unique.
Opening Chests#
Use /chest <type> [amount] to open chests. You can open up to 25 at once, and the loot is shown in one summary.
Gear Salvage#
Use /inventory → Gear → Salvage to trade 10 unequipped gear items for one chest: 60% Rare, 30% Epic, 10% Legendary. Filter by slot and rarity, then tick the gear to salvage or mark all. Equipped gear isn't listed. The chest goes into your inventory unopened.
Camp#
Your camp unlocks at level 15 for 75,000 coins. It earns XP as you fish, and camp levels unlock building upgrades.
Accessing Your Camp#
Use /camp hub (or !f camp) to open your camp. It has these buttons:
- Collect: Collect income from your buildings
- Build: Construct a new tier 1 building
- Upgrade: Tier up an existing building
- Display Tank: Add or remove fish from your showcase (pick fish from your tank to add, with sorting and rarity filters, or use the menu to remove them)
The hub also shows building levels, income rates and materials.
Buildings#
Your camp has four buildings, each upgradeable up to level 5:
Bait Bin#
Makes free bait. Higher levels make more bait and better kinds.
- Generates bait every 4 hours, stacking up to 6 cycles
- Level 1 produces 1 bait per cycle (mostly Earthworms)
- Level 5 produces 5 bait per cycle with a mix of all bait types
- Collect with the Collect button in
/camp hub
Tackle Shop#
Gives you a discount on shop purchases and camp building upgrades. Each level adds 5% off, up to 25% at level 5.
Display Tank#
Display fish here to earn coins and pearls over time.
- Each level adds 1 display slot (up to 5 fish at level 5)
- Displayed fish earn 5% of their value per day in coins
- Fish with the Pearlescent trait (marked 🦪 wherever your fish are listed) earn pearls instead of coins
- Income builds up for 3 days and then stops, so collect regularly with the Collect button
Breeding Tank#
Unlocks breeding. Breed two compatible fish to get offspring that inherit traits and can have rare mutations.
- Requirements: Breeding Tank must be built (level 1+)
- Breeding slots per level: Level 1–2 = 1 slot, Level 3–4 = 2 slots, Level 5 = 3 slots
- Breeding time: 12–24 hours depending on parent rarities. Tank level reduces time (up to 30% faster at level 5)
- Offspring inheritance: Species (45% each parent + 10% random), rarity (mostly matches parent avg, 15% up/10% down), traits (40% inherit chance per trait)
- Breeding-only mutations: Gilded (3.5× value), Bioluminescent (2.5× value), Colossal (1.8× value + size multiplier)
See the Fishing Guide for the traits that only come from breeding.
Building Costs#
Buildings cost coins (and pearls at higher levels) to construct and upgrade:
| Level | Coin Cost | Pearl Cost |
|---|---|---|
| 1 (Build) | 15,000 | 0 |
| 2 | 40,000 | 0 |
| 3 | 75,000 | 0 |
| 4 | 150,000 | 50 |
| 5 | 300,000 | 150 |
Camp Levels#
Your camp earns XP as you fish. Higher camp levels let you upgrade buildings further.
| Camp Level | XP Required |
|---|---|
| 1 | 0 |
| 2 | 15,000 |
| 3 | 40,000 |
| 4 | 75,000 |
| 5 | 120,000 |
Tips#
- Don't sell everything: Keep rare fish for your collection and achievement progress
- Use bait wisely: Expensive bait at low-level locations is wasteful; save it for Ocean+ spots
- Daily streaks matter: A 30-day streak gives you +750 bonus coins per claim
- Upgrade your rod first: A shorter cooldown means more fishing and more coins
- Display your most valuable fish: A Legendary fish in the Display Tank earns far more passive income than a Common one
- Display Pearlescent fish: They earn pearls, which are hard to get any other way
- Collect your camp regularly: Bait and display income stop building up after a while
- Salvage spare gear: Gear you won't use is worth more as a chest