/guild hub#
Open your guild's hub: its profile, level, members, camp, weekly mission and chest, with buttons for the actions your rank allows.
- Usage:
/guild hub(or!f guild)
If you're not in a guild, it shows how to join one, or a button to found your own if you have a Guild Token.
The hub has five tabs:
| Tab | For |
|---|---|
| Overview | View your guild's name, tag, level, member count, and upgrade progress (Guild XP, Coins, Pearls). Owner/Mod buttons: Upgrade, Set Tax, Invite Member |
| Roster | View all members ranked by guild XP contribution (and join date). Owner only: Promote to Mod and Demote to Member buttons. Owner/Mod: Kick Member button |
| Camp | View current building tiers and production. Owner/Mod buttons: Upgrade building, and Weather Machine once it's built. Everyone: Aquarium, once the guild has built one |
| Mission | View the current week's mission (type, goal, progress), and a leaderboard of members' contributions |
| Chest | View inventory slots and balances. Any member: Deposit button. Owner/Mod: Withdraw and View Log buttons |
If an invitee's DMs are closed, the invite posts in the channel instead.
/guild info#
Look up any guild's profile: name, tag, level, member count and current mission progress.
- Usage:
/guild info <name> - Examples:
/guild info Fishmongers,/guild info FM
Search by exact name or tag (case-insensitive).
Guild Setup#
/guild create#
Found a new guild using a Guild Token. Costs 1,000,000 coins.
- Requires: Guild Token (purchasable from
/shop) - Rewards: You become the Owner and can start inviting members
To create a guild:
1. Buy a Guild Token from /shop (1,000,000 coins)
2. Use /guild create or /use guild_token
3. Click Found Guild
4. Enter your guild name (2–24 characters: letters, numbers, spaces, apostrophes, hyphens, periods)
5. Enter your guild tag (3–5 letters or numbers only)
Both the name and tag must be unique (case-insensitive). If your name or tag is rejected, you keep the token and can try again.
One guild per player. If you leave or are kicked, you must wait 24 hours before founding or joining another guild.
Membership#
Most guild management happens in /guild hub.
Inviting Members#
From the Overview tab in /guild hub, click Invite Member (Owner/Mod only). Enter a player and they'll receive a private message with Accept/Decline buttons. The invite expires after 7 days.
Pending invite cap: A guild can have up to 20 outstanding invites, and never more than the number of free roster slots.
Viewing the Roster#
From the Roster tab in /guild hub, see all members ranked by guild XP contribution. Join date also appears for each member.
Owner/Mod see: Member level, last fish time, ⭐ guild XP contributed and 🪙 coins donated.
Promoting and Demoting Members#
From the Roster tab in /guild hub:
- Promote to Mod (Owner only): Click the button next to a Member to make them a Mod
- Demote to Member (Owner only): Click the button next to a Mod to remove their Mod rank
Removing Members#
From the Roster tab in /guild hub, click Kick Member (Owner/Mod only).
- Mod restriction: Mods can only kick Members, not other Mods or the Owner
The removed member is notified via DM.
/guild leave#
Leave your guild voluntarily.
- Usage:
/guild leave - Cooldown: 24 hours before you can join or found another guild
If you're the Owner and no other Mods exist, the oldest Member becomes Owner. If no members remain, the guild is disbanded and the chest is destroyed with no refund.
/guild disband#
Disband your guild and destroy all its contents (Owner only, requires confirmation).
- Usage:
/guild disband
Warning: This destroys the guild bank and chest contents with no refund. Confirm before proceeding.
Guild Bank & Chest#
Viewing the Chest#
From the Chest tab in /guild hub, view all items and balances (coins, pearls, logs, stone).
Shows all coins, pearls, logs, stone, and the 25+ item slots (capped by Storehouse tier).
Depositing Items#
From the Chest tab in /guild hub, click Deposit (any member).
- Usage: Specify item and quantity
- Examples:
- Coins: 500,000
- Pearls: 100
- Worm: 50
- Materials Bag: 3
Only coins and pearls can pay for a guild upgrade. Materials and items cannot.
Everything in the chest can still be spent on camp upgrades until a guild upgrade uses it.
Withdrawing Items#
From the Chest tab in /guild hub, click Withdraw (Owner/Mod only).
- Specify item and quantity
- You need sufficient balance in the chest
Audit Log#
From the Chest tab in /guild hub, click View Log (Owner/Mod only).
Shows every coin, pearl and item that has gone in or out of the chest.
Guild Camp#
Viewing the Camp#
From the Camp tab in /guild hub, view current building tiers, the Guild Aquarium status, and Weather Machine controls.
Shows: - 9 buildings: Logging Camp, Stone Camp, Lure Workshop, Library, Chapel, Storehouse, Bait Hut, Guild Aquarium, Weather Machine - Each building's tier (0–5) and current buff - Material production status (logs/stone generation) - Item storage capacity - Aquarium: Any member can open the shared tank, lend their own fish or recall them; Owners/Mods can also remove anyone's fish - Weather Machine: Once built, a button for Owners/Mods to summon weather
Building & Upgrading#
From the Camp tab in /guild hub:
- Build (Owner/Mod only): Construct a new tier 1 building
- Upgrade (Owner/Mod only): Tier up an existing building to the next tier
Requirements: - Building tier cannot exceed guild level (e.g., a level 3 guild cannot build tier 5 buildings) - Guild chest must have sufficient coins, logs, stone, and pearls - Costs are per building and paid from the guild bank
Upgrades are permanent. The cost is taken from the chest when you confirm.
Building Specs & Costs#
| Building | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Lure Workshop | 250K 🪙 50 🪓 40 ⛏️ |
750K 🪙 150 🪓 120 ⛏️ |
2M 🪙 400 🪓 320 ⛏️ |
5M 🪙 900 🪓 750 ⛏️ 50 💎 |
12M 🪙 2K 🪓 1.7K ⛏️ 150 💎 |
| Library | 250K 🪙 50 🪓 40 ⛏️ |
750K 🪙 150 🪓 120 ⛏️ |
2M 🪙 400 🪓 320 ⛏️ |
5M 🪙 900 🪓 750 ⛏️ 50 💎 |
12M 🪙 2K 🪓 1.7K ⛏️ 150 💎 |
| Chapel | 250K 🪙 50 🪓 40 ⛏️ |
750K 🪙 150 🪓 120 ⛏️ |
2M 🪙 400 🪓 320 ⛏️ |
5M 🪙 900 🪓 750 ⛏️ 50 💎 |
12M 🪙 2K 🪓 1.7K ⛏️ 150 💎 |
| Bait Hut | 250K 🪙 50 🪓 40 ⛏️ |
750K 🪙 150 🪓 120 ⛏️ |
2M 🪙 400 🪓 320 ⛏️ |
5M 🪙 900 🪓 750 ⛏️ 50 💎 |
12M 🪙 2K 🪓 1.7K ⛏️ 150 💎 |
| Storehouse | Same as above | Same | Same | Same | Same |
| Logging Camp | Same as above | Same | Same | Same | Same |
| Stone Camp | Same as above | Same | Same | Same | Same |
| Guild Aquarium | Same as above | Same | Same | Same | Same |
| Weather Machine | Same as tier 1 above | - | - | - | - |
Key: 🪙 = coins, 🪓 = logs, ⛏️ = stone, 💎 = pearls
Building Effects#
Lure Workshop: fish bite 3% sooner per tier for every member
Library: +3% catch XP per tier for every member
Chapel: +1% rare fish chance per tier for every member
Bait Hut: +5% chance per tier that a catch doesn't consume your bait
Storehouse: +25 guild chest item slots per tier (up to 150 total)
Logging Camp: Produces logs daily: tier × active members × 2 (active = fished in last 3 days)
Stone Camp: Produces stone daily: tier × active members × 2 (active = fished in last 3 days)
Guild Aquarium: Cosmetic only. +4 fish display slots per tier (up to 20 total). Members lend fish from their own tank (up to 3 per member).
Weather Machine: One tier. Once built, Owners and Mods can summon weather (see below).
Materials go into the guild chest automatically, up to 500 per cycle.
Weather Machine#
What It Does#
Owners and Mods can spend 25,000,000 coins from the guild chest to set the weather at one fishing spot for 1 hour, for everyone fishing there.
How to Use#
First build it from Upgrade building at the usual tier-1 price. It only has one tier. Then, from the Camp tab in /guild hub, click Weather Machine (Owner/Mod only).
Select the target location and which weather to summon (anything up to Waterspout; Aurora and Cosmic Storm stay natural-only). The cost is taken from the chest when you confirm.
Rules#
- Announcement: Every server is told which guild summoned what, and where
- One summon per spot: A spot that already has a summon running can't be summoned over until it ends
- Rare weather is protected: You can't overwrite a natural Aurora or Cosmic Storm
- 72-hour cooldown: After use, the machine can't be used again for 72 hours
- Off-limits: Can't be used at the Contest Pier
- Sessions in progress: Sessions already running at the spot keep their old weather. It only applies to new sessions.
Guild Aquarium#
What It Is#
A cosmetic guild camp building where members can lend up to 3 of their own fish to a shared tank. The fish stay yours and give no bonuses. They're shown together on the guild's Aquarium page.
How It Works#
From the Camp tab in /guild hub, click Aquarium to view or manage:
Members:
- See the current tank and which members' fish are in it
- Lend up to 3 of your own fish: click Lend a fish and mark them from your tank, or Lend by code and type their codes (from /tank)
- Take your fish back any time: click Recall, mark them, then press Recall
- A lent fish is removed automatically if you sell, trade or move it out of your tank, or leave the guild
Owners/Mods: - Manage all fish in the tank - Remove any fish (it stays in its owner's tank and just stops being shown)
Tank Capacity#
Each tier adds 4 display slots:
- Tier 1: 4 slots
- Tier 2: 8 slots
- Tier 3: 12 slots
- Tier 4: 16 slots
- Tier 5: 20 slots
The Guild Website#
Every guild has a page at https://cozycasting.app/guilds/
Guild Level & Bonuses#
Guilds level up from Level 1 to Level 5 with the Upgrade button on /guild (Owner/Mod only).
Upgrading the guild#
Raise the guild one level. Requires all three:
- ⭐ Guild XP: earned automatically as members fish. It never goes down, and it isn't spent.
-
🪙 Coins and 🦪 Pearls: spent from the guild chest.
-
Usage: click Upgrade in
/guild's Overview tab
The Overview tab in /guild hub shows your progress on all three.
Level Thresholds#
| Level | Guild XP | Coins | Pearls | Max Members | Sell Bonus | XP Bonus |
|---|---|---|---|---|---|---|
| 1 | - | - | - | 10 | - | - |
| 2 | 350,000 | 25,000,000 | 250 | 20 | +2% | +2% |
| 3 | 1,000,000 | 75,000,000 | 750 | 30 | +4% | +4% |
| 4 | 2,000,000 | 200,000,000 | 2,000 | 40 | +6% | +6% |
| 5 | 3,500,000 | 500,000,000 | 5,000 | 50 | +8% | +8% |
Guild XP comes only from fishing. All catch XP members earn, including boosts, is added to the guild automatically. Quest rewards, redeem codes and admin grants do not count. A member leaving never lowers the guild's total.
Each guild level above 1 grants all members a +2% sell value and +2% catch XP bonus (stacking with camp building bonuses).
Weekly Guild Missions#
Every week, all guilds get the same mission. Completing it gives every member -5% fishing cooldown the next week.
The Mission tab#
View the current week's mission, your guild's progress, and top contributors.
- Usage: View the Mission tab in
/guild hub
Shows the mission name, goal, current progress, and a leaderboard of members' contributions.
Mission Types#
Full Nets: Catch fish with /fish. Goal: 100 per member (scaled by member count at week start)
Market Rush: Earn coins by selling. Goal: 50,000 coins per member
Trophy Hunt: Catch Rare-or-better fish with /fish. Goal: 10 per member
Missions change weekly. Only /fish catches count, not nets or breeding.
Materials & Drops#
Materials Bags#
While fishing, about 5% of successful catches drop a free Materials Bag. It doesn't use up a cast or change your odds.
- Usage:
/use materials_bag - Rewards: 2–5 logs and 1–4 stone
Bags can also drop from Epic and Legendary chests. Materials go into a Materials tab in your /inventory.
Guild Materials#
Logs and stone are used for guild camp upgrades. The guild chest holds them as slotless balances.
Tips#
- Founding costs 1 million coins: save up, or join an existing guild
- Deposits aren't locked: coins and pearls in the chest can still go to camp upgrades
- Money alone can't level a guild: you also need guild XP, which only comes from fishing
- Level matters for building: you can't upgrade a building past your guild level
- Active members count: Logging/Stone camps produce more when more members have fished recently
- Missions are the same for every guild each week
- Upgrades get expensive: early tiers are cheap, tiers 4–5 are not